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41. Archon - in Ships and Modules [original thread]
tbo caps are the new battleships and carriers are the little dogs on the field. it doesnt matter if you have all that faction gear or not when 10-20 dreads primary your carrier, you are still gonna melt damn quick. take all that money you were g...
- by Mo adib - at 2008.06.01 10:28:00
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42. Augmented Drone Dominix - in Ships and Modules [original thread]
drone regions may be a little chaotic right now but there is no way those bpcs are worth anything close to that, u should be able to easily find someone that can get these for you for cheaper then that. If you cant hit me up ingame and ill go get ...
- by Mo adib - at 2008.05.30 21:26:00
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43. Brutix laser setup - in Ships and Modules [original thread]
if you wanna use lasers train amarr, they dont do much else for any other ships class over the native weapons. additionally not many other ships ingame can sustain firing lasers but amarr. and no cap = dead ship in most cases.
- by Mo adib - at 2008.05.27 23:12:00
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44. PVP Gang 0.0 rattlesnake - in Ships and Modules [original thread]
Edited by: Mo adib on 27/05/2008 23:09:36 wow either horrible troll or bs thread. if you have ever been in 0.0 pvp you would know you dont fit out ships like this. additionally if you had the money to fit all this on a ship you could do alot...
- by Mo adib - at 2008.05.27 23:09:00
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45. [EMP] Navy Issue Osprey - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Boz Well Polycarb on osprey? Even on a faction one, that's a little questionable imo. Considering this ship is pretty much like an ugly caracal with -1 high +1 low. TBH, that low will...
- by Mo adib - at 2008.05.26 23:28:00
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46. Bombs - in Ships and Modules [original thread]
to be honest bombs are bordering on overpowered at the current prices its just people that dont live 0.0 life might not realize all of the various uses. 3 or 4 stealthbombers with bombs used correctly can have a massive effect on the outcome of al...
- by Mo adib - at 2008.05.26 23:21:00
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47. Titans - how many of them? - in Ships and Modules [original thread]
Originally by: AstroPhobic Edited by: AstroPhobic on 26/05/2008 22:00:37 Edited by: AstroPhobic on 26/05/2008 21:59:52 Just speculation. If I had to wag it, I'd say there's 25 to 40 in game. BoB has something like 8 at last count.....
- by Mo adib - at 2008.05.26 23:14:00
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48. does the nighthawk CS bonus really only apply to heavy missles? - in Ships and Modules [original thread]
Nighthawk came out long before heavy assaults so its not so much of a typo as it has never been changed or ccp just dont want the bonus to go to heavy assaults, you can check in game though just load the missiles in the launcher in station and loo...
- by Mo adib - at 2008.05.26 00:36:00
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49. boost bonus vs resistance bonus - in Ships and Modules [original thread]
math doesnt lie this is true, but incomplete math doesnt tell the whole story either. there is alot more to consider then the raw numbers of a small percentage of the variables when it comes to game balance. Thank god some if not all of the devs ...
- by Mo adib - at 2008.03.14 01:24:00
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50. OK, what about Minmatar now? - in Ships and Modules [original thread]
Originally by: Tashiell Gao I tend to keep my hands off the "reply button" in ships&modules and COAD threads. but seeing a boost minmatar thread, which might benefit me in the future, i ll give it try. Welcome to EVE online, choose your di...
- by Mo adib - at 2008.03.13 05:38:00
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51. the new Drake and 10km targeting range - in Ships and Modules [original thread]
only 4? you cant get any more then that... if that is a travel setup get a better travel ship, if that is for pvp take those off and fight.
- by Mo adib - at 2008.03.13 05:36:00
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52. Cruiser LVL 5 Vs. Battle Cruiser LVL 5. Opionins welcomed - in Ships and Modules [original thread]
as has been stated you cant do anything with battlecruiser 5 cept fly battlecruisers unless you have cruiser 5 already, so train cruiser 5 first get some fun ships to fly while you wait the next 6 months specing in command ships
- by Mo adib - at 2008.03.09 20:30:00
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53. how to fit a sniper apoc??? - in Ships and Modules [original thread]
full rack of tachy 2's 3 sb 2's with range scripts, either mwd or tracking comp in last slot low slots enough fitting mods to fit the guns, enough tracking mods to hit at 250 with aurora and then left over slots you can either go extra dps or pu...
- by Mo adib - at 2008.03.08 01:04:00
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54. thorax and railguns - in Ships and Modules [original thread]
well your drones are doing most of your dmg so that means you are playing gallente somewhat right now quickly sell that thorax and all those fittings and buy 1 vexor cruiser fill the high slots with small rails to kill frigates and what not put 5 ...
- by Mo adib - at 2007.09.21 07:40:00
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55. The Rorqual - in Ships and Modules [original thread]
its a fairly flawed concept at this point, they are insanely easy to kill when in deployed mode which you have to do to use any of the things that make it important. its only used in .4 and below, would make a great afk miner in high sec but you ...
- by Mo adib - at 2007.09.20 22:11:00
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56. Fitting A Buzzard To Break Through Camps - in Ships and Modules [original thread]
Edited by: Mo adib on 12/09/2007 20:15:18 high slots dont matter in the least mid slots should be a mwd and as many ecm bursts as you can fit low slots nanofibers and overdrives as you can fit personally I like the cheetah for this alot m...
- by Mo adib - at 2007.09.12 20:13:00
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57. Hulk - What rigs do you use ? - in Ships and Modules [original thread]
tbo I dont use mine for solo tanking belts or any of the other utilities it does, I just set mine up for the absolute max amount of ore being pulled in. and keeping with the theme if I was going to rig mine which I probably will eventually, I woul...
- by Mo adib - at 2007.09.12 20:08:00
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58. Interdiction Cruisers - Stats leaked! - in Ships and Modules [original thread]
Originally by: Perry Minmatar: Falchion 8 Highs (7T 3L) 5 Meds 4 Lows -Speed: 350m/s -Grid: 1200mW -Cpu: 600tf -Bonus1: 5% med Proj Damage -Bonus2: 5% med Proj RoF -Bonus3: 10% med Proj falloff -Bonus4: 5% speed hurricane hull black...
- by Mo adib - at 2007.09.11 22:59:00
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59. Canm the Abaddon's grid handle... - in Ships and Modules [original thread]
just to fit 8 tachyons and minor spare stuff you need either two RCU2's or 1 RCU2 and 2 grid rigs with awu 5 you can probably drop one of those rigs but either way you would need the laser rigging skill whatever it is to 4 or 5 I would think to e...
- by Mo adib - at 2007.09.09 00:41:00
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60. Fit me a drake for 1 billion - in Ships and Modules [original thread]
Originally by: fugimi get 7xCN/DG Heavy Missile Launchers for dps get 1 or 2 CN/DG BCU "IF" u wish to sacrifice tanking for more dps get a couple CN/DG Inv Fields for tanking and perhaps a couple missile dmg/rof 5% implants and a 3/5% p...
- by Mo adib - at 2007.09.09 00:12:00
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